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How to Play

Rules, scoring, and strategy for EasyFantasy — daily lobbies and leagues.

What is EasyFantasy?

EasyFantasy is a daily fantasy football game. Each round you pick a team within a budget and earn points from how those players actually perform. Whoever has the most DFS points when the round ends wins the lobby.

Competitions

Contests run in two competitions, each with its own lobbies, prices and player pool. A team is always built from one competition — you never mix them.

CompetitionRoundsPoints come from
Premier LeagueGW1–GW38Fantasy Premier League
Champions LeagueMD1–MD8, then the knockout rounds — each leg its own contestUEFA Fantasy

Switch between them with the EPL / UCL toggle in the header. Everything below works the same in both, except the scoring rules, which each competition sets itself — see “Champions League scoring” for what differs.

Daily lobbies and leagues

A contest comes in two shapes. A daily lobby is one round, decided that same weekend, and anyone can join it from the lobby list. A league is a series of rounds with one table across them — you join it once, and every round it opens is yours to enter.

  • →Joining A league is private. Whoever creates it gets a join code to share; members join once and never type a password again.
  • →Rounds A round opens by itself the moment that gameweek's board is priced — one lobby, for the league's members only. A league runs for the number of rounds it was created with, from one to whatever the season has left, and closes when they are done.
  • →Format and rules Both are chosen once, when the league is created, and every round is played under them. They cannot change afterwards: a table that adds up rounds played under different rules is adding up different games.
  • →The table Your league score is the sum of what you scored in each round. A round you did not draft for scores 0, and there is no dropping your worst. One squad per round.
  • →Joining mid-season You play the round that is still drafting — catch it before kick-off and it counts. A round that has already started is not yours: it is neither scored against you nor counted in your total.

Team structure

Your team consists of exactly 5 players, within a budget of £70m:

SlotCountNotes
GK1Points from saves, clean sheets, penalty saves
DEF1Clean sheets, defensive contribution, goals and assists
MID1Goals, assists, defensive contribution, minor clean sheet bonus
FWD1Goals, assists, defensive contribution
FLEX1Any position — your wildcard pick

You must stay within budget — the game won't let you lock in an over-budget team.

Premier League scoring

Premier League contests use the standard FPL scoring rules:

EventGKDEFMIDFWD
Playing 60+ minutes2222
Playing 1–59 minutes1111
Goal scored6654
Assist3333
Clean sheet (60+ min)441—
Every 3 saves (GK)1———
Penalty save5———
Defensive contribution—222
Every 2 goals conceded-1-1——
Penalty missed-2-2-2-2
Own goal-2-2-2-2
Yellow card-1-1-1-1
Red card-3-3-3-3
Bonus points1–31–31–31–3

Bonus points (1–3 pts) are awarded to the top 3 players in each match based on the FPL Bonus Point System (BPS).

Defensive contribution rewards outfield players who work without scoring: a DEF gets 2 pts for 10+ clearances, blocks, interceptions and tackles (CBIT) in a match, a MID or FWD gets 2 pts for 12+ of the same actions plus recoveries. It does not stack — 20 actions is still 2 pts, and goalkeepers never earn it.

Champions League scoring

Champions League lobbies score from the official UEFA Fantasy points for the matchday, the same way Premier League lobbies use FPL points. The rules are close but not identical, so a player's two totals will not match:

  • →No defensive contribution. UEFA rewards defensive work through balls recovered instead, which is the BR column on the stats page.
  • →No bonus points. The extra reward goes to the player of the match, shown as MOM.
  • →Rounds are matchdays. The league phase runs MD1–MD8, then the knockout rounds are played over two legs, each its own contest.

Everything else works the same: prices are set the same way, cheaper players carry the same diff multipliers, and the same team structure applies.

Diff multiplier

Cheaper players earn a points multiplier as a reward for the extra risk they carry. It is set by where a player sits in the price range of their position — from the most expensive down to the cheapest — so only players genuinely far down the board earn one.

Position in the price rangeMultiplier
Cheapest 10%1.6×
Cheapest 25%1.5×
Cheapest 45%1.4×
Cheapest 65%1.3×
Cheapest 80%1.2×
Anything more expensive1.0× — no bonus

A pick at 1.2× or above counts as a gem. Your points are multiplied by your pick's multiplier, so a cheap player who returns can outscore a premium one.

Lobby rules (chips)

When creating a lobby, the host can enable up to 3 chips that change how teams are built. All players in the lobby must follow the same rules.

1 per clubMax 1 player per club

You cannot pick two players from the same club. Forces broader selection and reduces the edge of targeting one in-form club.

Gems onlyGems only (≥1.2×)

Every player must have a multiplier of at least 1.2×. Bans template picks and rewards finding value across the whole team.

ThriftyThrifty budget

Budget is cut by 20% (£70m → £56m in the 5-player format). Forces you to pick almost exclusively undervalued gems — no room for premium players.

No Big 6No Big 6

Players from Arsenal, Chelsea, Man City, Liverpool, Spurs and Man United are banned. Rewards knowledge of the rest of the league. Premier League lobbies only.

English onlyEnglish clubs only

Only players from clubs in the English league. The European counterpart of No Big 6 — Champions League lobbies only.

Pot 3-4Pot 3-4 only

Only clubs seeded in the bottom two draw pots. The whole lobby is picking from the outsiders, so a big night from one of them decides it. Champions League lobbies only.

One clubOne club

All 5 players must come from the same club. High risk, high reward — if your club has a great gameweek you dominate; if not, everyone suffers equally. Cannot be combined with “1 per club”.

By default, lobbies have no special rules. You can select up to 3 chips per lobby, and only the ones that apply to that competition are offered. Players who violate an active rule are greyed out during the draft.

Lineup status dots

Expected to start — Player is fit and expected to be in the starting XI.
Doubt — Injury or fitness concern — may not start. Risk pick.
Out — Confirmed injured, suspended, or unavailable. Disabled in picker.
Confirmed start — Lineups released — player is confirmed in the XI. Premier League only.
Confirmed bench — Lineups released — player starts on the bench. Premier League only.

In the Premier League the status sharpens roughly 1 hour before each match, when teams are announced. Champions League lobbies show the first three only — availability there is known in advance, but confirmed lineups are not published per player.

Auto-substitution

If one of your players doesn't come on at all, they are replaced by the next cheaper player from the same club and the same position who did play. A defender is only ever covered by a defender at that club, so your squad keeps its shape and the replacement is in the same match you picked into.

  • →It can never be an upgrade: the replacement is always cheaper than your pick, and their points are multiplied by your original pick's multiplier, not their own.
  • →If the club has no cheaper player in that position who played, your pick stays and scores 0.
  • →Only exactly 0 minutes triggers it. A player who comes on for one minute counts as played.

Check the lineup dots before locking in — a substitution is a fallback, not a plan.

Scoring example

A midfield diff pick (1.3× multiplier) who scores and keeps a clean sheet:

60+ minutes played+2
Goal scored+5
Clean sheet (MID)+1
Defensive contribution (12+ actions)+2
Bonus points+2
Raw FPL points12
After 1.3× multiplier15.6