Rules, scoring, and strategy for EasyFantasy — daily lobbies and leagues.
EasyFantasy is a daily fantasy football game. Each round you pick a team within a budget and earn points from how those players actually perform. Whoever has the most DFS points when the round ends wins the lobby.
Contests run in two competitions, each with its own lobbies, prices and player pool. A team is always built from one competition — you never mix them.
| Competition | Rounds | Points come from |
|---|---|---|
| Premier League | GW1–GW38 | Fantasy Premier League |
| Champions League | MD1–MD8, then the knockout rounds — each leg its own contest | UEFA Fantasy |
Switch between them with the EPL / UCL toggle in the header. Everything below works the same in both, except the scoring rules, which each competition sets itself — see “Champions League scoring” for what differs.
A contest comes in two shapes. A daily lobby is one round, decided that same weekend, and anyone can join it from the lobby list. A league is a series of rounds with one table across them — you join it once, and every round it opens is yours to enter.
Your team consists of exactly 5 players, within a budget of £70m:
| Slot | Count | Notes |
|---|---|---|
| GK | 1 | Points from saves, clean sheets, penalty saves |
| DEF | 1 | Clean sheets, defensive contribution, goals and assists |
| MID | 1 | Goals, assists, defensive contribution, minor clean sheet bonus |
| FWD | 1 | Goals, assists, defensive contribution |
| FLEX | 1 | Any position — your wildcard pick |
You must stay within budget — the game won't let you lock in an over-budget team.
Premier League contests use the standard FPL scoring rules:
| Event | GK | DEF | MID | FWD |
|---|---|---|---|---|
| Playing 60+ minutes | 2 | 2 | 2 | 2 |
| Playing 1–59 minutes | 1 | 1 | 1 | 1 |
| Goal scored | 6 | 6 | 5 | 4 |
| Assist | 3 | 3 | 3 | 3 |
| Clean sheet (60+ min) | 4 | 4 | 1 | — |
| Every 3 saves (GK) | 1 | — | — | — |
| Penalty save | 5 | — | — | — |
| Defensive contribution | — | 2 | 2 | 2 |
| Every 2 goals conceded | -1 | -1 | — | — |
| Penalty missed | -2 | -2 | -2 | -2 |
| Own goal | -2 | -2 | -2 | -2 |
| Yellow card | -1 | -1 | -1 | -1 |
| Red card | -3 | -3 | -3 | -3 |
| Bonus points | 1–3 | 1–3 | 1–3 | 1–3 |
Bonus points (1–3 pts) are awarded to the top 3 players in each match based on the FPL Bonus Point System (BPS).
Defensive contribution rewards outfield players who work without scoring: a DEF gets 2 pts for 10+ clearances, blocks, interceptions and tackles (CBIT) in a match, a MID or FWD gets 2 pts for 12+ of the same actions plus recoveries. It does not stack — 20 actions is still 2 pts, and goalkeepers never earn it.
Champions League lobbies score from the official UEFA Fantasy points for the matchday, the same way Premier League lobbies use FPL points. The rules are close but not identical, so a player's two totals will not match:
Everything else works the same: prices are set the same way, cheaper players carry the same diff multipliers, and the same team structure applies.
Cheaper players earn a points multiplier as a reward for the extra risk they carry. It is set by where a player sits in the price range of their position — from the most expensive down to the cheapest — so only players genuinely far down the board earn one.
| Position in the price range | Multiplier |
|---|---|
| Cheapest 10% | 1.6× |
| Cheapest 25% | 1.5× |
| Cheapest 45% | 1.4× |
| Cheapest 65% | 1.3× |
| Cheapest 80% | 1.2× |
| Anything more expensive | 1.0× — no bonus |
A pick at 1.2× or above counts as a gem. Your points are multiplied by your pick's multiplier, so a cheap player who returns can outscore a premium one.
When creating a lobby, the host can enable up to 3 chips that change how teams are built. All players in the lobby must follow the same rules.
You cannot pick two players from the same club. Forces broader selection and reduces the edge of targeting one in-form club.
Every player must have a multiplier of at least 1.2×. Bans template picks and rewards finding value across the whole team.
Budget is cut by 20% (£70m → £56m in the 5-player format). Forces you to pick almost exclusively undervalued gems — no room for premium players.
Players from Arsenal, Chelsea, Man City, Liverpool, Spurs and Man United are banned. Rewards knowledge of the rest of the league. Premier League lobbies only.
Only players from clubs in the English league. The European counterpart of No Big 6 — Champions League lobbies only.
Only clubs seeded in the bottom two draw pots. The whole lobby is picking from the outsiders, so a big night from one of them decides it. Champions League lobbies only.
All 5 players must come from the same club. High risk, high reward — if your club has a great gameweek you dominate; if not, everyone suffers equally. Cannot be combined with “1 per club”.
By default, lobbies have no special rules. You can select up to 3 chips per lobby, and only the ones that apply to that competition are offered. Players who violate an active rule are greyed out during the draft.
In the Premier League the status sharpens roughly 1 hour before each match, when teams are announced. Champions League lobbies show the first three only — availability there is known in advance, but confirmed lineups are not published per player.
If one of your players doesn't come on at all, they are replaced by the next cheaper player from the same club and the same position who did play. A defender is only ever covered by a defender at that club, so your squad keeps its shape and the replacement is in the same match you picked into.
Check the lineup dots before locking in — a substitution is a fallback, not a plan.
A midfield diff pick (1.3× multiplier) who scores and keeps a clean sheet: